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Technology · Cybersecurity · Sports Technology · App Development

Practical ideas. Real-world technology.

I’m Richard, Dick, Pruitt. I report directly to the CTO as VP of Technology and Cybersecurity for the Boston Celtics. I was the primary video board engineer for the Boston Red Sox, and built out the mobile technology program for the Boston Police Department. Outside of work I explore home automation, AI, AR/VR, and application development, usually by building something practical, occasionally by building something less practical but more fun.

Pinned posts

Emerging Technologyhardwareopen designcamerasembedded

PoppyUp: Rugged Camera Card Offload Device

TL;DR
  • A complete Phase 1 hardware design for a rugged, battery-powered, five-slot camera card offload brick, released free for anyone to build
  • Cards mount read-only and stream straight to SFTP, S3, Google Drive or Dropbox with end-to-end checksums and resumable uploads
  • Built so the device is never the bottleneck: a 1.65 GB/s card path, 5GbE, Wi-Fi 7, and your phone’s cellular instead of a built-in modem
  • Honest numbers: $327–575 BOM per unit, roughly $3–6.5M and 15 months to mass production, 11 ranked risks and 21 known inconsistencies
  • Everything is paper: no PCB layout, firmware or measurements yet; the roadmap starts with a $20k proof of concept on dev kits

48 min readRichard Pruitt

PerspectivesShower Thoughts

Stop Selling to Sports Teams Like Enterprise

TL;DR
  • Sports franchises look like billion-dollar enterprises but run like small businesses with two or three overstretched technology staff
  • Silence isn’t disinterest, it’s bandwidth: deals wait on budget, season timing and implementation capacity, not on your pitch
  • Think in seasons, not fiscal quarters; end-of-year pricing means nothing if nothing can be implemented in December
  • Your implementation team is your sales team: be flexible, be on standby, and reduce the load on IT
  • Don’t call it a “partnership”; land one small win quietly and the relationship will grow on its own

4 min readRichard Pruitt

Latest writing

Application DevelopmentApp Dev

Simon Says - A showcase of iPhone Duo and iOS 27

TL;DR
  • A two-screen party game for the iPhone Duo: the host picks and judges challenges while the participant sees a mirrored camera preview and cues
  • The external display is a real app surface via SwiftUI’s sceneAccessory and CameraCaptureAccessory (iOS 27.1)
  • Visual S/Z mode turns the outer screen into the game mechanic, with an acknowledgement handshake so cue timing is measured, not assumed
  • One capture pipeline feeds both previews and the recording; the visual cue is rendered into the saved clip so replays are complete
  • Manual judging, local-only storage and explicit consent keep the app honest about what it can and cannot detect

11 min readRichard Pruitt

Application DevelopmentApp Dev

Sports Tech Clock: Building a Better Game Day Workflow

TL;DR
  • Game day runs on an operational countdown (the “99”), not the published start time, and tasks need to move when it moves
  • Sports Tech Clock ties reusable checklists to that countdown across four areas: Game Day, Schedule, Event Lists and History
  • Local-first and offline: no account, cached games, local notifications, plus Lock Screen and StandBy widgets
  • The layout adapts to the screen in use, from a foldable iPhone’s narrow outer display to a wide unfolded or iPad workspace
  • Tested on real NBA game nights; live clock integration and shared crew checklists are next

5 min readRichard Pruitt

PerspectivesShower Thoughts

Duo-win: A new take on productivity

TL;DR
  • After three foldables, the iPhone Duo is the first that doesn’t sell itself on cramped split-screen multitasking
  • Side-by-side apps on a fold never had enough room; the real win is one app on a big, uninterrupted 7.6-inch canvas
  • Mobile productivity is uncompromised access to the task in front of you, not two things done poorly at once

1 min readRichard Pruitt

From Virtual Monitors to Virtual Apps

TL;DR
  • “VR for work” as a giant floating monitor is a workaround; the real leap is per-app surfaces streamed from the best device for the job
  • App-scoped streaming means less bandwidth, real window semantics, better accessibility, and security you can reason about
  • The user model: a launch bar, unified cross-device search with one “Spotify”, a virtual Desktop folder, and pin-and-share windows
  • A portable blueprint: app surface protocol, host device broker, XR runtime integration, file and clipboard bridges, collaboration
  • Apple can get there with App Relay from Mac, iPad and iPhone; Google wins by making ChromeOS apps first-class in AndroidXR

5 min readRichard Pruitt

Emerging TechnologyVRProtocolShower Thoughts

Avoiding the Blue-Bubble: Why VR Collaboration Needs an Open Protocol

TL;DR
  • VR collaboration that only works on one vendor’s headset and app repeats the messaging industry’s walled-garden mistake
  • The fix is a protocol, not another app: an RCS-for-VR that any engine, runtime or headset can speak
  • The building blocks already exist: OpenXR, glTF/OpenUSD, WebRTC data channels, Matrix-style federation and MPEG-I Scene Description
  • VRCSP sketch: federated discovery, encrypted real-time state over WebRTC, CRDT scene edits, and org-managed identity and keys
  • Vendors should compete on UX, standards bodies converge on a minimal testable spec, and enterprises demand interop in RFPs

5 min readRichard Pruitt

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