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repo://poppyup/viewer/vendor/three/OrbitControls.js

viewer/vendor/three/OrbitControls.js

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viewer/vendor/three/OrbitControls.js
import {	Controls,	MOUSE,	Quaternion,	Spherical,	TOUCH,	Vector2,	Vector3,	Plane,	Ray,	MathUtils} from 'three'; /** * Fires when the camera has been transformed by the controls. * * @event OrbitControls#change * @type {Object} */const _changeEvent = { type: 'change' }; /** * Fires when an interaction was initiated. * * @event OrbitControls#start * @type {Object} */const _startEvent = { type: 'start' }; /** * Fires when an interaction has finished. * * @event OrbitControls#end * @type {Object} */const _endEvent = { type: 'end' }; const _ray = new Ray();const _plane = new Plane();const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD ); const _v = new Vector3();const _twoPI = 2 * Math.PI; const _STATE = {	NONE: - 1,	ROTATE: 0,	DOLLY: 1,	PAN: 2,	TOUCH_ROTATE: 3,	TOUCH_PAN: 4,	TOUCH_DOLLY_PAN: 5,	TOUCH_DOLLY_ROTATE: 6};const _EPS = 0.000001;  /** * Orbit controls allow the camera to orbit around a target. * * OrbitControls performs orbiting, dollying (zooming), and panning. Unlike {@link TrackballControls}, * it maintains the "up" direction `object.up` (+Y by default). * * - Orbit: Left mouse / touch: one-finger move. * - Zoom: Middle mouse, or mousewheel / touch: two-finger spread or squish. * - Pan: Right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move. * * ```js * const controls = new OrbitControls( camera, renderer.domElement ); * * // controls.update() must be called after any manual changes to the camera's transform * camera.position.set( 0, 20, 100 ); * controls.update(); * * function animate() { * * 	// required if controls.enableDamping or controls.autoRotate are set to true * 	controls.update(); * * 	renderer.render( scene, camera ); * * } * ``` * * @augments Controls * @three_import import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; */class OrbitControls extends Controls { 	/**	 * Constructs a new controls instance.	 *	 * @param {Object3D} object - The object that is managed by the controls.	 * @param {?HTMLElement} domElement - The HTML element used for event listeners.	 */	constructor( object, domElement = null ) { 		super( object, domElement ); 		this.state = _STATE.NONE; 		/**		 * The focus point of the controls, the `object` orbits around this.		 * It can be updated manually at any point to change the focus of the controls.		 *		 * @type {Vector3}		 */		this.target = new Vector3(); 		/**		 * The focus point of the `minTargetRadius` and `maxTargetRadius` limits.		 * It can be updated manually at any point to change the center of interest		 * for the `target`.		 *		 * @type {Vector3}		 */		this.cursor = new Vector3(); 		/**		 * How far you can dolly in (perspective camera only).		 *		 * @type {number}		 * @default 0		 */		this.minDistance = 0; 		/**		 * How far you can dolly out (perspective camera only).		 *		 * @type {number}		 * @default Infinity		 */		this.maxDistance = Infinity; 		/**		 * How far you can zoom in (orthographic camera only).		 *		 * @type {number}		 * @default 0		 */		this.minZoom = 0; 		/**		 * How far you can zoom out (orthographic camera only).		 *		 * @type {number}		 * @default Infinity		 */		this.maxZoom = Infinity; 		/**		 * How close you can get the target to the 3D `cursor`.		 *		 * @type {number}		 * @default 0		 */		this.minTargetRadius = 0; 		/**		 * How far you can move the target from the 3D `cursor`.		 *		 * @type {number}		 * @default Infinity		 */		this.maxTargetRadius = Infinity; 		/**		 * How far you can orbit vertically, lower limit. Range is `[0, Math.PI]` radians.		 *		 * @type {number}		 * @default 0		 */		this.minPolarAngle = 0; 		/**		 * How far you can orbit vertically, upper limit. Range is `[0, Math.PI]` radians.		 *		 * @type {number}		 * @default Math.PI		 */		this.maxPolarAngle = Math.PI; 		/**		 * How far you can orbit horizontally, lower limit. If set, the interval `[ min, max ]`		 * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.		 *		 * @type {number}		 * @default -Infinity		 */		this.minAzimuthAngle = - Infinity; 		/**		 * How far you can orbit horizontally, upper limit. If set, the interval `[ min, max ]`		 * must be a sub-interval of `[ - 2 PI, 2 PI ]`, with `( max - min < 2 PI )`.		 *		 * @type {number}		 * @default -Infinity		 */		this.maxAzimuthAngle = Infinity; 		/**		 * Set to `true` to enable damping (inertia), which can be used to give a sense of weight		 * to the controls. Note that if this is enabled, you must call `update()` in your animation		 * loop.		 *		 * @type {boolean}		 * @default false		 */		this.enableDamping = false; 		/**		 * The damping inertia used if `enableDamping` is set to `true`.		 *		 * Note that for this to work, you must call `update()` in your animation loop.		 *		 * @type {number}		 * @default 0.05		 */		this.dampingFactor = 0.05; 		/**		 * Enable or disable zooming (dollying) of the camera.		 *		 * @type {boolean}		 * @default true		 */		this.enableZoom = true; 		/**		 * Speed of zooming / dollying.		 *		 * @type {number}		 * @default 1		 */		this.zoomSpeed = 1.0; 		/**		 * Enable or disable horizontal and vertical rotation of the camera.		 *		 * Note that it is possible to disable a single axis by setting the min and max of the		 * `minPolarAngle` or `minAzimuthAngle` to the same value, which will cause the vertical		 * or horizontal rotation to be fixed at that value.		 *		 * @type {boolean}		 * @default true		 */		this.enableRotate = true; 		/**		 * Speed of rotation.		 *		 * @type {number}		 * @default 1		 */		this.rotateSpeed = 1.0; 		/**		 * How fast to rotate the camera when the keyboard is used.		 *		 * @type {number}		 * @default 1		 */		this.keyRotateSpeed = 1.0; 		/**		 * Enable or disable camera panning.		 *		 * @type {boolean}		 * @default true		 */		this.enablePan = true; 		/**		 * Speed of panning.		 *		 * @type {number}		 * @default 1		 */		this.panSpeed = 1.0; 		/**		 * Defines how the camera's position is translated when panning. If `true`, the camera pans		 * in screen space. Otherwise, the camera pans in the plane orthogonal to the camera's up		 * direction.		 *		 * @type {boolean}		 * @default true		 */		this.screenSpacePanning = true; 		/**		 * How fast to pan the camera when the keyboard is used in		 * pixels per keypress.		 *		 * @type {number}		 * @default 7		 */		this.keyPanSpeed = 7.0; 		/**		 * Setting this property to `true` allows to zoom to the cursor's position.		 *		 * @type {boolean}		 * @default false		 */		this.zoomToCursor = false; 		/**		 * Set to true to automatically rotate around the target		 *		 * Note that if this is enabled, you must call `update()` in your animation loop.		 * If you want the auto-rotate speed to be independent of the frame rate (the refresh		 * rate of the display), you must pass the time `deltaTime`, in seconds, to `update()`.		 *		 * @type {boolean}		 * @default false		 */		this.autoRotate = false; 		/**		 * How fast to rotate around the target if `autoRotate` is `true`. The default  equates to 30 seconds		 * per orbit at 60fps.		 *		 * Note that if `autoRotate` is enabled, you must call `update()` in your animation loop.		 *		 * @type {number}		 * @default 2		 */		this.autoRotateSpeed = 2.0; 		/**		 * This object contains references to the keycodes for controlling camera panning.		 *		 * ```js		 * controls.keys = {		 * 	LEFT: 'ArrowLeft', //left arrow		 * 	UP: 'ArrowUp', // up arrow		 * 	RIGHT: 'ArrowRight', // right arrow		 * 	BOTTOM: 'ArrowDown' // down arrow		 * }		 * ```		 * @type {Object}		 */		this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' }; 		/**		 * This object contains references to the mouse actions used by the controls.		 *		 * ```js		 * controls.mouseButtons = {		 * 	LEFT: THREE.MOUSE.ROTATE,		 * 	MIDDLE: THREE.MOUSE.DOLLY,		 * 	RIGHT: THREE.MOUSE.PAN		 * }		 * ```		 * @type {Object}		 */		this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; 		/**		 * This object contains references to the touch actions used by the controls.		 *		 * ```js		 * controls.mouseButtons = {		 * 	ONE: THREE.TOUCH.ROTATE,		 * 	TWO: THREE.TOUCH.DOLLY_PAN		 * }		 * ```		 * @type {Object}		 */		this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; 		/**		 * Used internally by `saveState()` and `reset()`.		 *		 * @type {Vector3}		 */		this.target0 = this.target.clone(); 		/**		 * Used internally by `saveState()` and `reset()`.		 *		 * @type {Vector3}		 */		this.position0 = this.object.position.clone(); 		/**		 * Used internally by `saveState()` and `reset()`.		 *		 * @type {number}		 */		this.zoom0 = this.object.zoom; 		this._cursorStyle = 'auto'; 		// the target DOM element for key events		this._domElementKeyEvents = null; 		// internals 		this._lastPosition = new Vector3();		this._lastQuaternion = new Quaternion();		this._lastTargetPosition = new Vector3(); 		// so camera.up is the orbit axis		this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );		this._quatInverse = this._quat.clone().invert(); 		// current position in spherical coordinates		this._spherical = new Spherical();		this._sphericalDelta = new Spherical(); 		this._scale = 1;		this._panOffset = new Vector3(); 		this._rotateStart = new Vector2();		this._rotateEnd = new Vector2();		this._rotateDelta = new Vector2(); 		this._panStart = new Vector2();		this._panEnd = new Vector2();		this._panDelta = new Vector2(); 		this._dollyStart = new Vector2();		this._dollyEnd = new Vector2();		this._dollyDelta = new Vector2(); 		this._dollyDirection = new Vector3();		this._mouse = new Vector2();		this._performCursorZoom = false; 		this._pointers = [];		this._pointerPositions = {}; 		this._controlActive = false; 		// event listeners 		this._onPointerMove = onPointerMove.bind( this );		this._onPointerDown = onPointerDown.bind( this );		this._onPointerUp = onPointerUp.bind( this );		this._onContextMenu = onContextMenu.bind( this );		this._onMouseWheel = onMouseWheel.bind( this );		this._onKeyDown = onKeyDown.bind( this ); 		this._onTouchStart = onTouchStart.bind( this );		this._onTouchMove = onTouchMove.bind( this ); 		this._onMouseDown = onMouseDown.bind( this );		this._onMouseMove = onMouseMove.bind( this ); 		this._interceptControlDown = interceptControlDown.bind( this );		this._interceptControlUp = interceptControlUp.bind( this ); 		// 		if ( this.domElement !== null ) { 			this.connect( this.domElement ); 		} 		this.update(); 	} 	/**	 * Defines the visual representation of the cursor.	 *	 * @type {('auto'|'grab')}	 * @default 'auto'	 */	set cursorStyle( type ) { 		this._cursorStyle = type; 		if ( type === 'grab' ) { 			this.domElement.style.cursor = 'grab'; 		} else { 			this.domElement.style.cursor = 'auto'; 		} 	} 	get cursorStyle() { 		return this._cursorStyle; 	} 	connect( element ) { 		super.connect( element ); 		this.domElement.addEventListener( 'pointerdown', this._onPointerDown );		this.domElement.addEventListener( 'pointercancel', this._onPointerUp ); 		this.domElement.addEventListener( 'contextmenu', this._onContextMenu );		this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } ); 		const document = this.domElement.getRootNode(); // offscreen canvas compatibility		document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } ); 		this.domElement.style.touchAction = 'none'; // Disable touch scroll 	} 	disconnect() { 		this.state = _STATE.NONE; 		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );		this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );		this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp );		this.domElement.removeEventListener( 'pointercancel', this._onPointerUp ); 		this.domElement.removeEventListener( 'wheel', this._onMouseWheel );		this.domElement.removeEventListener( 'contextmenu', this._onContextMenu ); 		this.stopListenToKeyEvents(); 		const document = this.domElement.getRootNode(); // offscreen canvas compatibility		document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );		document.removeEventListener( 'keyup', this._interceptControlUp, { capture: true } ); 		this._controlActive = false; 		this._pointers.length = 0;		this._pointerPositions = {}; 		this.domElement.style.touchAction = ''; // Restore touch scroll		this.domElement.style.cursor = 'auto'; 	} 	dispose() { 		this.disconnect(); 	} 	/**	 * Get the current vertical rotation, in radians.	 *	 * @return {number} The current vertical rotation, in radians.	 */	getPolarAngle() { 		return this._spherical.phi; 	} 	/**	 * Get the current horizontal rotation, in radians.	 *	 * @return {number} The current horizontal rotation, in radians.	 */	getAzimuthalAngle() { 		return this._spherical.theta; 	} 	/**	 * Returns the distance from the camera to the target.	 *	 * @return {number} The distance from the camera to the target.	 */	getDistance() { 		return this.object.position.distanceTo( this.target ); 	} 	/**	 * Adds key event listeners to the given DOM element.	 * `window` is a recommended argument for using this method.	 *	 * @param {HTMLElement} domElement - The DOM element	 */	listenToKeyEvents( domElement ) { 		domElement.addEventListener( 'keydown', this._onKeyDown );		this._domElementKeyEvents = domElement; 	} 	/**	 * Removes the key event listener previously defined with `listenToKeyEvents()`.	 */	stopListenToKeyEvents() { 		if ( this._domElementKeyEvents !== null ) { 			this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );			this._domElementKeyEvents = null; 		} 	} 	/**	 * Save the current state of the controls. This can later be recovered with `reset()`.	 */	saveState() { 		this.target0.copy( this.target );		this.position0.copy( this.object.position );		this.zoom0 = this.object.zoom; 	} 	/**	 * Reset the controls to their state from either the last time the `saveState()`	 * was called, or the initial state.	 */	reset() { 		this.target.copy( this.target0 );		this.object.position.copy( this.position0 );		this.object.zoom = this.zoom0; 		this.object.updateProjectionMatrix();		this.dispatchEvent( _changeEvent ); 		this.update(); 		this.state = _STATE.NONE; 	} 	/**	 * Programmatically pan the camera.	 *	 * @param {number} deltaX - The horizontal pan amount in pixels.	 * @param {number} deltaY - The vertical pan amount in pixels.	 */	pan( deltaX, deltaY ) { 		this._pan( deltaX, deltaY );		this.update(); 	} 	/**	 * Programmatically dolly in (zoom in for perspective camera).	 *	 * @param {number} dollyScale - The dolly scale factor.	 */	dollyIn( dollyScale ) { 		this._dollyIn( dollyScale );		this.update(); 	} 	/**	 * Programmatically dolly out (zoom out for perspective camera).	 *	 * @param {number} dollyScale - The dolly scale factor.	 */	dollyOut( dollyScale ) { 		this._dollyOut( dollyScale );		this.update(); 	} 	/**	 * Programmatically rotate the camera left (around the vertical axis).	 *	 * @param {number} angle - The rotation angle in radians.	 */	rotateLeft( angle ) { 		this._rotateLeft( angle );		this.update(); 	} 	/**	 * Programmatically rotate the camera up (around the horizontal axis).	 *	 * @param {number} angle - The rotation angle in radians.	 */	rotateUp( angle ) { 		this._rotateUp( angle );		this.update(); 	} 	update( deltaTime = null ) { 		const position = this.object.position; 		_v.copy( position ).sub( this.target ); 		// rotate offset to "y-axis-is-up" space		_v.applyQuaternion( this._quat ); 		// angle from z-axis around y-axis		this._spherical.setFromVector3( _v ); 		if ( this.autoRotate && this.state === _STATE.NONE ) { 			this._rotateLeft( this._getAutoRotationAngle( deltaTime ) ); 		} 		if ( this.enableDamping ) { 			this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;			this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor; 		} else { 			this._spherical.theta += this._sphericalDelta.theta;			this._spherical.phi += this._sphericalDelta.phi; 		} 		// restrict theta to be between desired limits 		let min = this.minAzimuthAngle;		let max = this.maxAzimuthAngle; 		if ( isFinite( min ) && isFinite( max ) ) { 			if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI; 			if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI; 			if ( min <= max ) { 				this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) ); 			} else { 				this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?					Math.max( min, this._spherical.theta ) :					Math.min( max, this._spherical.theta ); 			} 		} 		// restrict phi to be between desired limits		this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) ); 		this._spherical.makeSafe();  		// move target to panned location 		if ( this.enableDamping === true ) { 			this.target.addScaledVector( this._panOffset, this.dampingFactor ); 		} else { 			this.target.add( this._panOffset ); 		} 		// Limit the target distance from the cursor to create a sphere around the center of interest		this.target.sub( this.cursor );		this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );		this.target.add( this.cursor ); 		let zoomChanged = false;		// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera		// we adjust zoom later in these cases		if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) { 			this._spherical.radius = this._clampDistance( this._spherical.radius ); 		} else { 			const prevRadius = this._spherical.radius;			this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );			zoomChanged = prevRadius != this._spherical.radius; 		} 		_v.setFromSpherical( this._spherical ); 		// rotate offset back to "camera-up-vector-is-up" space		_v.applyQuaternion( this._quatInverse ); 		position.copy( this.target ).add( _v ); 		this.object.lookAt( this.target ); 		if ( this.enableDamping === true ) { 			this._sphericalDelta.theta *= ( 1 - this.dampingFactor );			this._sphericalDelta.phi *= ( 1 - this.dampingFactor ); 			this._panOffset.multiplyScalar( 1 - this.dampingFactor ); 		} else { 			this._sphericalDelta.set( 0, 0, 0 ); 			this._panOffset.set( 0, 0, 0 ); 		} 		// adjust camera position		if ( this.zoomToCursor && this._performCursorZoom ) { 			let newRadius = null;			if ( this.object.isPerspectiveCamera ) { 				// move the camera down the pointer ray				// this method avoids floating point error				const prevRadius = _v.length();				newRadius = this._clampDistance( prevRadius * this._scale ); 				const radiusDelta = prevRadius - newRadius;				this.object.position.addScaledVector( this._dollyDirection, radiusDelta );				this.object.updateMatrixWorld(); 				zoomChanged = !! radiusDelta; 			} else if ( this.object.isOrthographicCamera ) { 				// adjust the ortho camera position based on zoom changes				const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );				mouseBefore.unproject( this.object ); 				const prevZoom = this.object.zoom;				this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );				this.object.updateProjectionMatrix(); 				zoomChanged = prevZoom !== this.object.zoom; 				const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );				mouseAfter.unproject( this.object ); 				this.object.position.sub( mouseAfter ).add( mouseBefore );				this.object.updateMatrixWorld(); 				newRadius = _v.length(); 			} else { 				console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );				this.zoomToCursor = false; 			} 			// handle the placement of the target			if ( newRadius !== null ) { 				if ( this.screenSpacePanning ) { 					// position the orbit target in front of the new camera position					this.target.set( 0, 0, - 1 )						.transformDirection( this.object.matrix )						.multiplyScalar( newRadius )						.add( this.object.position ); 				} else { 					// get the ray and translation plane to compute target					_ray.origin.copy( this.object.position );					_ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix ); 					// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid					// extremely large values					if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) { 						this.object.lookAt( this.target ); 					} else { 						_plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );						_ray.intersectPlane( _plane, this.target ); 					} 				} 			} 		} else if ( this.object.isOrthographicCamera ) { 			const prevZoom = this.object.zoom;			this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) ); 			if ( prevZoom !== this.object.zoom ) { 				this.object.updateProjectionMatrix();				zoomChanged = true; 			} 		} 		this._scale = 1;		this._performCursorZoom = false; 		// update condition is:		// min(camera displacement, camera rotation in radians)^2 > EPS		// using small-angle approximation cos(x/2) = 1 - x^2 / 8 		if ( zoomChanged ||			this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||			8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||			this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) { 			this.dispatchEvent( _changeEvent ); 			this._lastPosition.copy( this.object.position );			this._lastQuaternion.copy( this.object.quaternion );			this._lastTargetPosition.copy( this.target ); 			return true; 		} 		return false; 	} 	_getAutoRotationAngle( deltaTime ) { 		if ( deltaTime !== null ) { 			return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime; 		} else { 			return _twoPI / 60 / 60 * this.autoRotateSpeed; 		} 	} 	_getZoomScale( delta ) { 		const normalizedDelta = Math.abs( delta * 0.01 );		return Math.pow( 0.95, this.zoomSpeed * normalizedDelta ); 	} 	_rotateLeft( angle ) { 		this._sphericalDelta.theta -= angle; 	} 	_rotateUp( angle ) { 		this._sphericalDelta.phi -= angle; 	} 	_panLeft( distance, objectMatrix ) { 		_v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix		_v.multiplyScalar( - distance ); 		this._panOffset.add( _v ); 	} 	_panUp( distance, objectMatrix ) { 		if ( this.screenSpacePanning === true ) { 			_v.setFromMatrixColumn( objectMatrix, 1 ); 		} else { 			_v.setFromMatrixColumn( objectMatrix, 0 );			_v.crossVectors( this.object.up, _v ); 		} 		_v.multiplyScalar( distance ); 		this._panOffset.add( _v ); 	} 	// deltaX and deltaY are in pixels; right and down are positive	_pan( deltaX, deltaY ) { 		const element = this.domElement; 		if ( this.object.isPerspectiveCamera ) { 			// perspective			const position = this.object.position;			_v.copy( position ).sub( this.target );			let targetDistance = _v.length(); 			// half of the fov is center to top of screen			targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 ); 			// we use only clientHeight here so aspect ratio does not distort speed			this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );			this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix ); 		} else if ( this.object.isOrthographicCamera ) { 			// orthographic			this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );			this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix ); 		} else { 			// camera neither orthographic nor perspective			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );			this.enablePan = false; 		} 	} 	_dollyOut( dollyScale ) { 		if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) { 			this._scale /= dollyScale; 		} else { 			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );			this.enableZoom = false; 		} 	} 	_dollyIn( dollyScale ) { 		if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) { 			this._scale *= dollyScale; 		} else { 			console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );			this.enableZoom = false; 		} 	} 	_updateZoomParameters( x, y ) { 		if ( ! this.zoomToCursor ) { 			return; 		} 		this._performCursorZoom = true; 		const rect = this.domElement.getBoundingClientRect();		const dx = x - rect.left;		const dy = y - rect.top;		const w = rect.width;		const h = rect.height; 		this._mouse.x = ( dx / w ) * 2 - 1;		this._mouse.y = - ( dy / h ) * 2 + 1; 		this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize(); 	} 	_clampDistance( dist ) { 		return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) ); 	} 	//	// event callbacks - update the object state	// 	_handleMouseDownRotate( event ) { 		this._rotateStart.set( event.clientX, event.clientY ); 	} 	_handleMouseDownDolly( event ) { 		this._updateZoomParameters( event.clientX, event.clientX );		this._dollyStart.set( event.clientX, event.clientY ); 	} 	_handleMouseDownPan( event ) { 		this._panStart.set( event.clientX, event.clientY ); 	} 	_handleMouseMoveRotate( event ) { 		this._rotateEnd.set( event.clientX, event.clientY ); 		this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed ); 		const element = this.domElement; 		this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height 		this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight ); 		this._rotateStart.copy( this._rotateEnd ); 		this.update(); 	} 	_handleMouseMoveDolly( event ) { 		this._dollyEnd.set( event.clientX, event.clientY ); 		this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart ); 		if ( this._dollyDelta.y > 0 ) { 			this._dollyOut( this._getZoomScale( this._dollyDelta.y ) ); 		} else if ( this._dollyDelta.y < 0 ) { 			this._dollyIn( this._getZoomScale( this._dollyDelta.y ) ); 		} 		this._dollyStart.copy( this._dollyEnd ); 		this.update(); 	} 	_handleMouseMovePan( event ) { 		this._panEnd.set( event.clientX, event.clientY ); 		this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed ); 		this._pan( this._panDelta.x, this._panDelta.y ); 		this._panStart.copy( this._panEnd ); 		this.update(); 	} 	_handleMouseWheel( event ) { 		this._updateZoomParameters( event.clientX, event.clientY ); 		if ( event.deltaY < 0 ) { 			this._dollyIn( this._getZoomScale( event.deltaY ) ); 		} else if ( event.deltaY > 0 ) { 			this._dollyOut( this._getZoomScale( event.deltaY ) ); 		} 		this.update(); 	} 	_handleKeyDown( event ) { 		let needsUpdate = false; 		switch ( event.code ) { 			case this.keys.UP: 				if ( event.ctrlKey || event.metaKey || event.shiftKey ) { 					if ( this.enableRotate ) { 						this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); 					} 				} else { 					if ( this.enablePan ) { 						this._pan( 0, this.keyPanSpeed ); 					} 				} 				needsUpdate = true;				break; 			case this.keys.BOTTOM: 				if ( event.ctrlKey || event.metaKey || event.shiftKey ) { 					if ( this.enableRotate ) { 						this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); 					} 				} else { 					if ( this.enablePan ) { 						this._pan( 0, - this.keyPanSpeed ); 					} 				} 				needsUpdate = true;				break; 			case this.keys.LEFT: 				if ( event.ctrlKey || event.metaKey || event.shiftKey ) { 					if ( this.enableRotate ) { 						this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); 					} 				} else { 					if ( this.enablePan ) { 						this._pan( this.keyPanSpeed, 0 ); 					} 				} 				needsUpdate = true;				break; 			case this.keys.RIGHT: 				if ( event.ctrlKey || event.metaKey || event.shiftKey ) { 					if ( this.enableRotate ) { 						this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight ); 					} 				} else { 					if ( this.enablePan ) { 						this._pan( - this.keyPanSpeed, 0 ); 					} 				} 				needsUpdate = true;				break; 		} 		if ( needsUpdate ) { 			// prevent the browser from scrolling on cursor keys			event.preventDefault(); 			this.update(); 		}  	} 	_handleTouchStartRotate( event ) { 		if ( this._pointers.length === 1 ) { 			this._rotateStart.set( event.pageX, event.pageY ); 		} else { 			const position = this._getSecondPointerPosition( event ); 			const x = 0.5 * ( event.pageX + position.x );			const y = 0.5 * ( event.pageY + position.y ); 			this._rotateStart.set( x, y ); 		} 	} 	_handleTouchStartPan( event ) { 		if ( this._pointers.length === 1 ) { 			this._panStart.set( event.pageX, event.pageY ); 		} else { 			const position = this._getSecondPointerPosition( event ); 			const x = 0.5 * ( event.pageX + position.x );			const y = 0.5 * ( event.pageY + position.y ); 			this._panStart.set( x, y ); 		} 	} 	_handleTouchStartDolly( event ) { 		const position = this._getSecondPointerPosition( event ); 		const dx = event.pageX - position.x;		const dy = event.pageY - position.y; 		const distance = Math.sqrt( dx * dx + dy * dy ); 		this._dollyStart.set( 0, distance ); 	} 	_handleTouchStartDollyPan( event ) { 		if ( this.enableZoom ) this._handleTouchStartDolly( event ); 		if ( this.enablePan ) this._handleTouchStartPan( event ); 	} 	_handleTouchStartDollyRotate( event ) { 		if ( this.enableZoom ) this._handleTouchStartDolly( event ); 		if ( this.enableRotate ) this._handleTouchStartRotate( event ); 	} 	_handleTouchMoveRotate( event ) { 		if ( this._pointers.length == 1 ) { 			this._rotateEnd.set( event.pageX, event.pageY ); 		} else { 			const position = this._getSecondPointerPosition( event ); 			const x = 0.5 * ( event.pageX + position.x );			const y = 0.5 * ( event.pageY + position.y ); 			this._rotateEnd.set( x, y ); 		} 		this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed ); 		const element = this.domElement; 		this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height 		this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight ); 		this._rotateStart.copy( this._rotateEnd ); 	} 	_handleTouchMovePan( event ) { 		if ( this._pointers.length === 1 ) { 			this._panEnd.set( event.pageX, event.pageY ); 		} else { 			const position = this._getSecondPointerPosition( event ); 			const x = 0.5 * ( event.pageX + position.x );			const y = 0.5 * ( event.pageY + position.y ); 			this._panEnd.set( x, y ); 		} 		this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed ); 		this._pan( this._panDelta.x, this._panDelta.y ); 		this._panStart.copy( this._panEnd ); 	} 	_handleTouchMoveDolly( event ) { 		const position = this._getSecondPointerPosition( event ); 		const dx = event.pageX - position.x;		const dy = event.pageY - position.y; 		const distance = Math.sqrt( dx * dx + dy * dy ); 		this._dollyEnd.set( 0, distance ); 		this._dollyDelta.set( 0, Math.pow( this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed ) ); 		this._dollyOut( this._dollyDelta.y ); 		this._dollyStart.copy( this._dollyEnd ); 		const centerX = ( event.pageX + position.x ) * 0.5;		const centerY = ( event.pageY + position.y ) * 0.5; 		this._updateZoomParameters( centerX, centerY ); 	} 	_handleTouchMoveDollyPan( event ) { 		if ( this.enableZoom ) this._handleTouchMoveDolly( event ); 		if ( this.enablePan ) this._handleTouchMovePan( event ); 	} 	_handleTouchMoveDollyRotate( event ) { 		if ( this.enableZoom ) this._handleTouchMoveDolly( event ); 		if ( this.enableRotate ) this._handleTouchMoveRotate( event ); 	} 	// pointers 	_addPointer( event ) { 		this._pointers.push( event.pointerId ); 	} 	_removePointer( event ) { 		delete this._pointerPositions[ event.pointerId ]; 		for ( let i = 0; i < this._pointers.length; i ++ ) { 			if ( this._pointers[ i ] == event.pointerId ) { 				this._pointers.splice( i, 1 );				return; 			} 		} 	} 	_isTrackingPointer( event ) { 		for ( let i = 0; i < this._pointers.length; i ++ ) { 			if ( this._pointers[ i ] == event.pointerId ) return true; 		} 		return false; 	} 	_trackPointer( event ) { 		let position = this._pointerPositions[ event.pointerId ]; 		if ( position === undefined ) { 			position = new Vector2();			this._pointerPositions[ event.pointerId ] = position; 		} 		position.set( event.pageX, event.pageY ); 	} 	_getSecondPointerPosition( event ) { 		const pointerId = ( event.pointerId === this._pointers[ 0 ] ) ? this._pointers[ 1 ] : this._pointers[ 0 ]; 		return this._pointerPositions[ pointerId ]; 	} 	// 	_customWheelEvent( event ) { 		const mode = event.deltaMode; 		// minimal wheel event altered to meet delta-zoom demand		const newEvent = {			clientX: event.clientX,			clientY: event.clientY,			deltaY: event.deltaY,		}; 		switch ( mode ) { 			case 1: // LINE_MODE				newEvent.deltaY *= 16;				break; 			case 2: // PAGE_MODE				newEvent.deltaY *= 100;				break; 		} 		// detect if event was triggered by pinching		if ( event.ctrlKey && ! this._controlActive ) { 			newEvent.deltaY *= 10; 		} 		return newEvent; 	} } function onPointerDown( event ) { 	if ( this.enabled === false ) return; 	if ( this._pointers.length === 0 ) { 		this.domElement.setPointerCapture( event.pointerId ); 		this.domElement.ownerDocument.addEventListener( 'pointermove', this._onPointerMove );		this.domElement.ownerDocument.addEventListener( 'pointerup', this._onPointerUp ); 	} 	// 	if ( this._isTrackingPointer( event ) ) return; 	// 	this._addPointer( event ); 	if ( event.pointerType === 'touch' ) { 		this._onTouchStart( event ); 	} else { 		this._onMouseDown( event ); 	} 	if ( this._cursorStyle === 'grab' ) { 		this.domElement.style.cursor = 'grabbing'; 	} } function onPointerMove( event ) { 	if ( this.enabled === false ) return; 	if ( event.pointerType === 'touch' ) { 		this._onTouchMove( event ); 	} else { 		this._onMouseMove( event ); 	} } function onPointerUp( event ) { 	this._removePointer( event ); 	switch ( this._pointers.length ) { 		case 0: 			this.domElement.releasePointerCapture( event.pointerId ); 			this.domElement.ownerDocument.removeEventListener( 'pointermove', this._onPointerMove );			this.domElement.ownerDocument.removeEventListener( 'pointerup', this._onPointerUp ); 			this.dispatchEvent( _endEvent ); 			this.state = _STATE.NONE; 			if ( this._cursorStyle === 'grab' ) { 				this.domElement.style.cursor = 'grab'; 			} 			break; 		case 1: 			const pointerId = this._pointers[ 0 ];			const position = this._pointerPositions[ pointerId ]; 			// minimal placeholder event - allows state correction on pointer-up			this._onTouchStart( { pointerId: pointerId, pageX: position.x, pageY: position.y } ); 			break; 	} } function onMouseDown( event ) { 	let mouseAction; 	switch ( event.button ) { 		case 0: 			mouseAction = this.mouseButtons.LEFT;			break; 		case 1: 			mouseAction = this.mouseButtons.MIDDLE;			break; 		case 2: 			mouseAction = this.mouseButtons.RIGHT;			break; 		default: 			mouseAction = - 1; 	} 	switch ( mouseAction ) { 		case MOUSE.DOLLY: 			if ( this.enableZoom === false ) return; 			this._handleMouseDownDolly( event ); 			this.state = _STATE.DOLLY; 			break; 		case MOUSE.ROTATE: 			if ( event.ctrlKey || event.metaKey || event.shiftKey ) { 				if ( this.enablePan === false ) return; 				this._handleMouseDownPan( event ); 				this.state = _STATE.PAN; 			} else { 				if ( this.enableRotate === false ) return; 				this._handleMouseDownRotate( event ); 				this.state = _STATE.ROTATE; 			} 			break; 		case MOUSE.PAN: 			if ( event.ctrlKey || event.metaKey || event.shiftKey ) { 				if ( this.enableRotate === false ) return; 				this._handleMouseDownRotate( event ); 				this.state = _STATE.ROTATE; 			} else { 				if ( this.enablePan === false ) return; 				this._handleMouseDownPan( event ); 				this.state = _STATE.PAN; 			} 			break; 		default: 			this.state = _STATE.NONE; 	} 	if ( this.state !== _STATE.NONE ) { 		this.dispatchEvent( _startEvent ); 	} } function onMouseMove( event ) { 	switch ( this.state ) { 		case _STATE.ROTATE: 			if ( this.enableRotate === false ) return; 			this._handleMouseMoveRotate( event ); 			break; 		case _STATE.DOLLY: 			if ( this.enableZoom === false ) return; 			this._handleMouseMoveDolly( event ); 			break; 		case _STATE.PAN: 			if ( this.enablePan === false ) return; 			this._handleMouseMovePan( event ); 			break; 	} } function onMouseWheel( event ) { 	if ( this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE ) return; 	event.preventDefault(); 	this.dispatchEvent( _startEvent ); 	this._handleMouseWheel( this._customWheelEvent( event ) ); 	this.dispatchEvent( _endEvent ); } function onKeyDown( event ) { 	if ( this.enabled === false ) return; 	this._handleKeyDown( event ); } function onTouchStart( event ) { 	this._trackPointer( event ); 	switch ( this._pointers.length ) { 		case 1: 			switch ( this.touches.ONE ) { 				case TOUCH.ROTATE: 					if ( this.enableRotate === false ) return; 					this._handleTouchStartRotate( event ); 					this.state = _STATE.TOUCH_ROTATE; 					break; 				case TOUCH.PAN: 					if ( this.enablePan === false ) return; 					this._handleTouchStartPan( event ); 					this.state = _STATE.TOUCH_PAN; 					break; 				default: 					this.state = _STATE.NONE; 			} 			break; 		case 2: 			switch ( this.touches.TWO ) { 				case TOUCH.DOLLY_PAN: 					if ( this.enableZoom === false && this.enablePan === false ) return; 					this._handleTouchStartDollyPan( event ); 					this.state = _STATE.TOUCH_DOLLY_PAN; 					break; 				case TOUCH.DOLLY_ROTATE: 					if ( this.enableZoom === false && this.enableRotate === false ) return; 					this._handleTouchStartDollyRotate( event ); 					this.state = _STATE.TOUCH_DOLLY_ROTATE; 					break; 				default: 					this.state = _STATE.NONE; 			} 			break; 		default: 			this.state = _STATE.NONE; 	} 	if ( this.state !== _STATE.NONE ) { 		this.dispatchEvent( _startEvent ); 	} } function onTouchMove( event ) { 	this._trackPointer( event ); 	switch ( this.state ) { 		case _STATE.TOUCH_ROTATE: 			if ( this.enableRotate === false ) return; 			this._handleTouchMoveRotate( event ); 			this.update(); 			break; 		case _STATE.TOUCH_PAN: 			if ( this.enablePan === false ) return; 			this._handleTouchMovePan( event ); 			this.update(); 			break; 		case _STATE.TOUCH_DOLLY_PAN: 			if ( this.enableZoom === false && this.enablePan === false ) return; 			this._handleTouchMoveDollyPan( event ); 			this.update(); 			break; 		case _STATE.TOUCH_DOLLY_ROTATE: 			if ( this.enableZoom === false && this.enableRotate === false ) return; 			this._handleTouchMoveDollyRotate( event ); 			this.update(); 			break; 		default: 			this.state = _STATE.NONE; 	} } function onContextMenu( event ) { 	if ( this.enabled === false ) return; 	event.preventDefault(); } function interceptControlDown( event ) { 	if ( event.key === 'Control' ) { 		this._controlActive = true; 		const document = this.domElement.getRootNode(); // offscreen canvas compatibility 		document.addEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } ); 	} } function interceptControlUp( event ) { 	if ( event.key === 'Control' ) { 		this._controlActive = false; 		const document = this.domElement.getRootNode(); // offscreen canvas compatibility 		document.removeEventListener( 'keyup', this._interceptControlUp, { passive: true, capture: true } ); 	} } export { OrbitControls };